Resolving the external surface of the suspended building.
Option 1

Here, the abstracted lines become more dense at one end and open up at the other end. This allows more permeability and visibility at the theatre end (note: theatres are spheres not the cylinders shown - they simply mark the floor plan)
The open sections of the surface are digital glass whereby imagery can be projected through the surface (they become illuminated and only partially see through) however they can be turned back to just glass and be transparent as shown).
Option 2

Opposite to the above option. This uses the same principles of having the angled lines focussed at one end.
This option would be in reverse to the first option above as the denser end of the design and hence the area with more permeability should be overlaid over the theatre end of the building to give more dominance to it.
This option could be intergrated with the first to alternate from day-night depending on which space (restaurant or theatre) is being used the most.
Option 3
This is different from the previous two, whereby each section in between the diagonal slashes are raised/pop out from the main building. This gives focus to the negative space - i.e. the spaces in between the struts of the bridge or the slashes on the facade. I also considered that it could be an abstraction of a model of the city, with streets running in between the various blocks and buildings. By making one end of the facade more raised than the other, it appears like a map of the valley/city boundary, with medium rise buildings progressing into high rise/density.
It also provides a texture/scale-like geometry to the facade. Of course, digital glass could be applied to the individual 'scales' or 'blocks' to allow transparency or project onto, thus leaving the slashes solid. Alternatively, the digital glass could be applied to the slashes (they become like windows for the people inside) and the scales or blocks remain solid.